MikArt Europe

Conditions

Conditions are used to check if a player has certain information attached to them, such as checking a placeholder, entity types, or other conditions. They are used in various places, such as in the if action, to determine if a certain action should be executed.

Usage

- type: <condition_type>
  value: <value> # only on types that require a value, otherwise including this field will cause an error

Available Conditions

sneaking

Checks if the player is sneaking.

You should not add the "value" field to this condition, as it does not require one.

placeholder

Checks if a placeholder is set to a certain value. This requires PlaceholderAPI. The format is as follows:

- type: placeholder
  value: <placeholder_name>=<value>

Following expressions are valid:

  • >= greater than or equal to
  • <= less than or equal to
  • > greater than
  • < less than
  • = equal to
  • != not equal to

mini_placeholder

Checks if a mini placeholder is set to a certain value. This requires MiniPlaceholders. The format is as follows:

- type: mini_placeholder
  value: <placeholder_name>=<value>

Following expressions are valid:

  • >= greater than or equal to
  • <= less than or equal to
  • > greater than
  • < less than
  • = equal to
  • != not equal to

entity_type

Checks if the entity type of the player matches a certain type. This will only available for the damage event and the death event. The format is as follows:

- type: entity_type
  value: <entity_type>

Where <entity_type> is the name of the entity type, such as CREEPER, ZOMBIE, etc.